The Unreal Engine scene is evolving fast, especially with Unreal 5 changing the entire workflow. But not every
Unreal Engine game development company is keeping up. The best ones now combine Nanite-powered detail with Lumen lighting to make games feel almost cinematic. Add real-time rendering and advanced physics, and we’re basically blurring the line between film and gameplay. For those who’ve worked with different teams — what separates an average studio from a great Unreal team today?